I concur. The distribution between top 3 and everyone else is massive, and as i and Dankoyy alluded to earlier, it disproportiantely sets them apart in the early days of the challenge due to the substantial rewards distribution differential. Those rewards then get applied to subsequent weeks, which makes it harder and harder for smaller lower placed games to stand out or offer rewards that attract users.
The featured experience, experience of the week boost and front page real estate of a lotvof these games amplifies this. I get that TSB wants to amplify their top games, but in doing so, it really begins to skew metrics, visits etc towards the games with much larger purses and visual profiles.
Also agree on the smaller amounts paid out to anyone out of top 10. When accounting for payouts of contests, the takeaway isnt a living wage here in north america either. I have a day job, so in my case, this is not a full time venture and dont really rely on it for an income, but for those trying to make a living doing this as game devs, the path is a tough one, and is more often just a labor of love.
Paying out 100k to the top 3 after this event is done further exacerbates the massive divergence between those and most every other game going forward, gives them massive upside heading into future bc with large war chests, and puts the rest at greater disadvantage.
I’m happy with my placement in weeks 1 and 2, the reward isnt really the point for me, more the competition, but i fully recognize without my game being in the very small july event, its unlikely i would drawn the numbers i have, and while i have benefitted from this, i can see how it looks to others who dont have the affordance of this free advertising. It’s got to be frustrating to see.
My other two games, one an mp game has very few plays, and it really gets me wondering as to spending time updating them, for very little gain. I really do it because i like building, but I have no expectation of ever cracking the top 10, 20 or better, even though i feel like my most recent game is a really solid first pass at an mp build.
One thing that irks me a bit is in how hard it is to even get my premium land to show up in the front page of the experience page. I’ve requested feature a bunch of times for all of my games, but have never seen them selected, instead it seems to be largely the same top games promoted, which is fantastic for them.
I see all these non premium lands featured, and very few premium lands benefitting from higher exposure as was insinuated when we bought them.
A larger splash page is great, but has little influence when the game is buried deep in some category.
It’s a bit late for this bc where the disproportionate tiering of rewards is what it is, i would hope the team takes the feedback on this long thread, and looks to implement and improve future bc.