As a sandbox creator, managing variables within the Rules System is currently too difficult.
To output from the rule system, we have to create a rule set for each variable, which is fine when the number of variables is small, but when the number of variables increases, we have to copy and paste repetitive logic that doesn’t make sense (for example, if we need to output a different message every time the number increases, it becomes redundant).
I believe that these problems can be solved by introducing array variables to efficiently handle logic by storing different values in array order and outputting them in array order, which is a simple and easy concept and is used by almost all game development tools for efficient development, so we believe there is a good reason to introduce it.
If this need is met, we can reduce the current 10 rulesets that need to be created to output more than 10 different messages to only one, as shown in the figure, which will help us to use the resources of the rule system more efficiently and improve the quality of the game.