As a creator in The Sandbox, creating logic is currently very difficult because you have to create logic using a large number of logic assets or numpads for one or more logic objects. I suggest adding behaviors and components to the game rules tab
And variables and rules of the game and components and behaviors are connected with a link or nodal system to reduce the use of messages.
If this request is met,  it will be much easier to create complex logics.
             
            
              
              
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              Your suggestion is quite difficult to implement, in my opinion. The B/C are developed by one team and the Rules by another. They are two separate layers in the architecture. So, I believe TSB would have a lot of difficulty applying such a feature. Idk, lets wait their response.
But a question, how have you been managing numpads? I’ve been creating numpads with various colors and different animations and have been getting good results for complex panels.
             
            
              
              
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              I agree with you Dankoyy. This type of changes requires structural changes, but if it is implemented, it will be very useful.
I use regular numpads. You are using a very good method.
             
            
              
              
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              I hope this feature is in the road map of Game Maker 