Adding nodal system and behaviors and components to game rules

As a creator in The Sandbox, creating logic is currently very difficult because you have to create logic using a large number of logic assets or numpads for one or more logic objects. I suggest adding behaviors and components to the game rules tab
And variables and rules of the game and components and behaviors are connected with a link or nodal system to reduce the use of messages.

If this request is met, it will be much easier to create complex logics.

3 Likes

Your suggestion is quite difficult to implement, in my opinion. The B/C are developed by one team and the Rules by another. They are two separate layers in the architecture. So, I believe TSB would have a lot of difficulty applying such a feature. Idk, lets wait their response.

But a question, how have you been managing numpads? I’ve been creating numpads with various colors and different animations and have been getting good results for complex panels.

2 Likes

I agree with you Dankoyy. This type of changes requires structural changes, but if it is implemented, it will be very useful.
I use regular numpads. You are using a very good method.

2 Likes

I hope this feature is in the road map of Game Maker :slightly_smiling_face: