As a creator in The Sandbox, it is currently too difficult to use different behaviors for an object. I suggest that several behaviors can be used in the behavior of objects and their activation and deactivation can be provided with the message system.
For example, the object’s behavior changes from a farmer to a melee enemy.
If this request is met, it would improve my experience because I can use different behaviors in simpler ways and I don’t need to use a lot of logic like asset spawner to do it.