Multiple behavior and switch between them by using message system

As a creator in The Sandbox, it is currently too difficult to use different behaviors for an object. I suggest that several behaviors can be used in the behavior of objects and their activation and deactivation can be provided with the message system.
For example, the object’s behavior changes from a farmer to a melee enemy.

If this request is met, it would improve my experience because I can use different behaviors in simpler ways and I don’t need to use a lot of logic like asset spawner to do it.

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That is indeed a good question. With NPC Behaviors Networks coming soon, I hope solutions like the one you suggested will be addressed by the developers. It’s really exhausting having to rely on Replace or Drop to change NPC states.

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