Hello, I would like to ask about a problem with projectile behavior. My problem is that when it finishes colliding with the marked asset, it does not send the message. It ran for a while and then it stopped working. I clarify that the object to receive the projectile has its corresponding tag. I already tried with rules, with speaker, door etc. and no one receives said message. I clarify that all the behaviors are in MP. If someone could give me a hand. Thank you so much. Sorry for my english
hi, which function you’re going to toggle by the message?
Maybe it’s a clue for figure out the problem.
Hi ! Thanks for answer. After the projectile collides I wanted to send a message to a numpad with the health component. I’ll tell you everything I did, I used a small asset as a ball, I made a preset with the behavior projectile, in it I used a tag to tell it what it has to collide with and to a numpad I put the behavior asset spawner and put the preset, pressing “E” will spawn the ball asset several times. This would simulate a fixed weapon and target shooting. The problem is that when it collides with the other asset that also places the tag, it does not send the message and therefore I cannot destroy the numpad with the health component. I tried various ways, such as using a rule, or a speaker so that it receives that message, thinking that the problem was health, but no, it just happens that when it collides it doesn’t send the message.
Let’s use a checklist.
- all the message range
- your target’s broadcast tags and health instant death message
- Projectile’s message on collision and message tags
if it still cannot help. Maybe you can take a logic screenshot here. Let’s try to find the problem.