That’s a lot of questions. It might be best for you to spend some time experimenting with The Sandbox Game Maker yourself to get a feel for it. Good to search up some of the games that already created to see what the platform can do in general. And don’t forget to read the Official The Sandbox Documentation.
But here’s some quick one for you, my reply is based solely on what I know as a creator:
1. What is the type of scripting system used in it?
For scene objects, the logic primarily involves combination of Behaviors and Components assigned to objects. Quick example, you can
For the ‘backend’, there’s a Game rules section where you can send and receive messages from scene objects, control messages, manipulate variables, perform simple math operations, and display HUD elements.
There are also some tabs to setup quick quests, camera settings, configure player control and more.
2. Sure, it has its own model making stuff, but can I import my own models? Because I’ve spent a LONG time in making a bunch of models in blender for my game.
Unfortunately, you can’t directly import 3D models from Blender into The Sandbox Game Maker because everything in The Sandbox is voxel-based. You’ll need to create models from scratch using a tool called VoxEdit. While you can use other voxel tools like MagicaVoxel to assist in model creation, the final upload must be in VoxEdit.
3. Does it use the scene system like in GDevelop and Unity and stuff?
The Sandbox Game Maker doesn’t use a scene system like GDevelop or Unity. Instead, you work within a single experience scene, starting with an empty landscape where you can drag and drop objects and assign behaviors and components to them.
4. I can export my game anywhere right?
You can’t export executable files from The Sandbox Game Maker. Instead, you publish your game on The Sandbox map if you own a LAND NFT, allowing players to access it from The Sandbox Game Client. If you don’t own an NFT, players can still find your game within the Game Maker itself.
5. Does it have something relating to tweens in GDevelop? Since I just got out of GDevelop recently.
Directly tweening object animations isn’t possible in the The Sandbox Game Maker. You first create voxel models and animations in VoxEdit, upload them to workspace in your Sandbox account, and then sync them to the Game Maker to use in your scenes.
6. It uses behaviours and has a 3D editor?
As mentioned, The Sandbox Game Maker has behaviors and components for game logic, and VoxEdit serves as the 3D editor for creating voxel objects.
7. Based on what I saw, I suppose it is primarily built for 3d stuff.
VoxEdit is used for building voxel objects and animations, which are then packed into The Sandbox Game Maker to create environments and gameplay.
8. Since I plan on making a good ol’ hack ‘n’ slash kind of game, this is good for that, right?
The Sandbox Game Maker could be suitable for creating a hack and slash game, as I remember they got a previous game jam with that theme.
The Sandbox Game Jam #2 Hip Hop Zen Slayer on Game Maker - YouTube
9. Can this game use good acrobatics like wall running and climbing and stuff?
Setting up parkour-style gameplay is relatively quick using the Game Maker. There’s a Climbable Component that can be assigned to objects to enable climbing mechanics.
10. Can I use tints and special effects along with particle emitters and stuff?
You can use the Post Process Effects Behavior for screen effects, and there are particle effects available in the Visual FX Component.