How to Use Equipment to Make Great Games Series - Part

REMINDER: We are almost halfway through our 11-part series where we break down the many use cases of the On-Equip feature.

Last week, we published our fifth article, How to Use Equipment to Make Great Games, Part-5: Create Class Based Systems. You can read it here.

And if you’re curious about the other articles in the series, see below:

  1. Part 1: NPC Interactions
  2. Part 2: Toggling Between States
  3. Part 3: Hex or Impede Players
  4. Part 4: Trigger Unique Interactions
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