⚔ 11 Equipment Based Logic Tutorials

11 NEW EQUIPMENT BASED LOGIC TUTORIALS

Design dynamic gameplay triggered by equipment.

on equip example


Trigger with

:c_collectable: Collectable component’s On Equip message
(equipment collected in game)

:c_nft_sensor: NFT Sensor component’s Success message
(NFT equipment owned by players)

Resource Includes

:large_blue_diamond: Use cases, examples, and many ways to customize

:large_blue_diamond: A versatile “Event Count & Check” ruleset

  • Save time on complex setups, require multiple equipment to trigger outcomes, or apply in many other logic use cases
    :small_blue_diamond: Copy and paste code into :gm: Game Maker’s Rules grid board
    :small_blue_diamond: Follow quick step-by-step integration

:point_down: Check it out! :point_down:

Also see: On Equip Feature series (Medium)

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