11 NEW EQUIPMENT BASED LOGIC TUTORIALS
Design dynamic gameplay triggered by equipment.
Trigger with
Collectable component’s On Equip message
(equipment collected in game)
NFT Sensor component’s Success message
(NFT equipment owned by players)
Resource Includes
Use cases, examples, and many ways to customize
A versatile “Event Count & Check” ruleset
- Save time on complex setups, require multiple equipment to trigger outcomes, or apply in many other logic use cases
Copy and paste code into Game Maker’s Rules grid board
Follow quick step-by-step integration
Check it out!
Also see: On Equip Feature series (Medium)