How To Use Equipment To Create Great Games - Part 1 /11

Introducing an 11-part series on the versatile On-Equip feature in the Game Maker :hammer_and_wrench:
First up: Using equipment for NPC interactions! :speaking_head:

Learn how to:
:speech_balloon: Unlock new dialogues
:unlock: Grant access to restricted areas
:sparkles: Trigger special quests

Enhance your game’s depth and player engagement with this powerful tool.

Stay tuned for weekly updates and get ready to level :up: your game design skills!


Learn more :point_down:

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Part 2 of our On-Equip series is here! :nerd_face: Learn how to use equipment to toggle between states & unlock new dimensions in your game!

:face_with_peeking_eye: Reveal hidden clues
:unlock: Discover secret areas
:handshake: Enhance player coordination

No coding required! Just pure creativity!

Ready to level :up: your game design?

Learn more :point_down:

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Part 3 :performing_arts: Using Equipment to Hex or Impede Players

:test_tube: Cursed potions? :crossed_swords: Risky weapons?

Negative effects in RPGs and adventure games aren’t just obstacles - they’re gameplay gold!

They force players to:
:thinking: Make real-time decisions
:game_die: Weigh risks vs. rewards
:hole: Dive deeper into the game world

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