Can you explain how Spawn Point, and used for Team and Tags works?
I have three computers to test multiplayer mechanics, but the Spawn Point has a minimum of 3 Max Players. With this behavior, I canโt test team mechanics alone.
The Spawn Point also innovates by not allowing interactions by other components, nor allowing parenting in the Hierarchy.
Iโm really having a lot of difficulty learning about Spawn Point.
Apparently Players currently spawn at random team spawners for balance. This methodology is effective, but we should add a feature that lets players choose their spawners with a TAG. Make this tool accessible to game architects.
Right now, the only workaround I can think of is creating some kind of rule system and assigning a variable to each of the Teams and participants instead of using the new spawn behavior with a tag. But if anyone else finds another way, please let us know.
Correct me if I am wrong, currently it seems to be designed and only useful for a very specific Battlefield-type continuous multiplayer games, where it automatically fills new players with a team, skipping the need to create a room or wait for playersโ phase. But the team assignment only happens when a player joins, there is no way to re-assign teams with logic.
Itโs a good start, but it definitely needs additional settings to give creator more flexibility setting their own rules.
Maybe just send message to re-assign team and tag, that would be so much better.