Persistent GameMaker Issues

:desktop_computer: Game Maker version: .11 is officially released!

Hello all!

I wanted to start a Topic for awhile about keeping track of goofy things that happen in GameMaker so we can keep track of them! I felt it would be silly to start while .10 was out, but now I feel would be a good time to start!

You should definitely still report the bugs you find to the devs as you find them, but I want to have a one stop shop where we can see the things peeps are currently stuggling with!

This is my first post so im a bit of a noob about the features, but I wouldn’t mind keeping track of a list and updating it as the problems are resolved or not.

Anyway, if this post gets some love and other people feel the same way then lets do it! Give me your thoughts on the best way to handle this, because Discord is great and the answers are there, but you have to search around and try to find stuff.

Edit: We have had some hearts so I will get the list started. Please post below with anything you find or fixes and insight you may have! Happy building!


Here are the issues:

Summary
  1. GameMaker crashes when opening the rules:
    If you have a Rule Board that was filled up in .10 you won’t be able to load up your rules, but the game will work. The fix to this is likely opening the rules in .10, copying the rules and deleting them before making the transition to .11. Then you can separate the rules out into the new rules boards.

  2. Speakers with On Top may not work when behind and an actor or behind blocks that you Void away. The fix is to move the speakers to a place that isn’t behind the actors or blocks.

  3. Teleport is crashing your game. In past versions of GameMaker you could put the spawning spot all the way to the top of the building area or off the side, for example, the GM would allow the player to spawn and correct the Players back into the play area. And now GM crashes when you try to use that spawn spot. The fix is to move the spawner into the build area and make sure it doesn’t go out.

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Great GM update btw! Keep building!

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loving the update, slow and steady wins the race. All of the weird bugs I was going to add to this list have been taken care of with .11.

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Hey! I’ve run into a few strange behaviours since the update:

  • ‘WeatherFade’ message argument not functioning in the drafts gallery. The weather profile gets ‘stuck’ in one setting rather than fading between them for the allocated time, however, it seems to work as usual (so far) when playing via the generated test link.
  • My FPS dips noticeably when swimming underwater.
  • Climbable assets are broken despite having simple geometry and only some can be climbed & from certain angles.
  • Playing a game in drafts gallery, then ending the game and returning to the main menu has a habit of opening up my most recent save automatically.
  • Player character has gotten stuck on the edges of blocks a few times - using the new movement

Also some bugs found in my game The Cosmic Trail when playtesting in 0.11 (drafts gallery.) I haven’t experimented enough to find the exact root causes yet :

  • Pickable asset with a specific tag aren’t being recognised and triggering things as before - breaking part of my game loop where you pick up assets tagged ‘mushroom’ and carry them to an area trigger to send a message.
  • Unable to cause attack damage to an asset which has the health component.

(these both use presets spawned in using asset spawners so could potentially be related but all worked before 0.11)

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:writing_hand: I will do my best to look into these and if I can confirm or recreate we will add it to the list. Or if others are having the same problem we can add it to the list. Thank you for the contribution, I hope you get stuff working the way you want!

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