Dynamic Attack Sound Sequencing for More Immersive Combat!

As a creator in The Sandbox, I think it is currently too difficult to create immersive combat experiences because attack sound effects are repetitive and often go unheard during fights.

I would love to see:

• A sound sequencer function for behaviors like Warrior, Soldier, and Predator that triggers different attack sounds with each attack01 animation replay, allowing for more variety (e.g., mixing punches, crunches, hits).

• Attack sound effects for avatars, similar to VFX components, which are activated when an item is equipped. A tag detection system would change attack sounds based on the presence of different TAGS (e.g., one set for no enemies, another for when enemies X, Y,Z are present).

If this request is met, it would improve everyone’s experience by making combat more dynamic, engaging, and realistic.

Your humble servant,
G

7 Likes

I completely agree with this! More dynamic and varied attack sound effects, along with a sound sequencer and tag detection system, would greatly enhance immersion and make combat feel much more engaging and realistic.

2 Likes

On top of that, I would also love to see a Sound Pitcher feature, which could be implemented as an extra slider range. This would allow creators to define a pitch variation range for sound effects. When the same sound effect (e.g., punch, slash, hit, coin collect) is triggered in rapid succession / quick combo, the pitch would gradually increase within the defined range, providing a more engaging and “juicier” combat experience.

The best part is that this effect can be achieved with just a single audio file. A great example of this is the coin-collecting sound in the Subway Surfers game.

1 Like

Completely Agree with @Gikis , this will be a game changer, and a lot of scenarios could be applied, “unlimited possibilities”

1 Like