I’m really grateful to see these results. However, we nearly doubled our score during the one week our game was featured (almost 190k!), which shows just how much the platform itself can influence who ranks in the top 3. For BC3, I’d suggest rethinking player incentives. Feature games, but avoid offering monetary rewards—let the real players decide if they want to participate in the P2E system of featured games and earn SAND the ‘hard’ way.
As for GATS, congratulations on a great marketing strategy that secured those top positions. I might need to reconsider and adopt your approach for my other games, which struggle to even break into the top 20.