I can emphatise with you. And I know its hard. Its hard on both the studios, as well as TSB. I as an outsider, can see the difficulties of setting rules.
TSB went with a “Best performance wins the most” strategy in Season 1, and it turned out pretty sound, except for the huge problem of rank 1 (I think). But the issue was that because of how well the top studios performed, there was a bottleneck of how much sand remaining participants got. I kept seeing people complain about how such a bottleneck will only continue to give the top studios an unfair advantage in terms of SAND distro, which they can then use to entice more people.
They took in the feedback, and limited the prize for top 3-13 to include everyone else so that it doesn’t skew to just the top 10 winners.
Fast forward to BC 2, because there’s a fixed amount for every place, it in turn seems fairer to many people who are not top studios. You’d notice alot of individual creators in the top 100 as well, who probably wouldn’t make the cut had the distro model been similar to BC 1.
This in turn, I suspect, led studios who understood the structure, to try a different approach. I see many studios who are also publishing upwards of 10 experiences. I noticed you did the same too. You understood the game, and pivoted to thrive.
Its fair to say that whatever structure TSB comes out with, there’s gonna be winners and losers. Its up to studios to pivot based on the rules, instead of arguing about why things are not done a certain way.
TSB wins by having the number of experiences move from 800 experience to 1.25k today. They also win by having broader based engagement, not just from studios pushing with huge budgets, but with individual creators striking out on their own as well. Sure, some will take losses and fall out, but some will come out on top and be more encouraged.
That’s all I have to say. Everyone wants to win, including TSB. But in a race, there’s only 1 in top, second and third place, if you get my drift.