Weekly Rankings Update: Builder’s Challenge N°2 – Week 3+4 🌟

I can emphatise with you. And I know its hard. Its hard on both the studios, as well as TSB. I as an outsider, can see the difficulties of setting rules.

TSB went with a “Best performance wins the most” strategy in Season 1, and it turned out pretty sound, except for the huge problem of rank 1 (I think). But the issue was that because of how well the top studios performed, there was a bottleneck of how much sand remaining participants got. I kept seeing people complain about how such a bottleneck will only continue to give the top studios an unfair advantage in terms of SAND distro, which they can then use to entice more people.

They took in the feedback, and limited the prize for top 3-13 to include everyone else so that it doesn’t skew to just the top 10 winners.

Fast forward to BC 2, because there’s a fixed amount for every place, it in turn seems fairer to many people who are not top studios. You’d notice alot of individual creators in the top 100 as well, who probably wouldn’t make the cut had the distro model been similar to BC 1.

This in turn, I suspect, led studios who understood the structure, to try a different approach. I see many studios who are also publishing upwards of 10 experiences. I noticed you did the same too. You understood the game, and pivoted to thrive.

Its fair to say that whatever structure TSB comes out with, there’s gonna be winners and losers. Its up to studios to pivot based on the rules, instead of arguing about why things are not done a certain way.

TSB wins by having the number of experiences move from 800 experience to 1.25k today. They also win by having broader based engagement, not just from studios pushing with huge budgets, but with individual creators striking out on their own as well. Sure, some will take losses and fall out, but some will come out on top and be more encouraged.

That’s all I have to say. Everyone wants to win, including TSB. But in a race, there’s only 1 in top, second and third place, if you get my drift.

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Totally astonished to see such results, TSB didn’t lift a finger to filter such scum builders and they even got to the TOPS. Week 3-4 should be reviewed and LB should be fixed ASAP!:rage:

It’s like a “who can cheat better” fight right now. It’s such a sad reality. :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear:

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The difference between us publishing ten different experiences is that they are all unique. Every single one of those games is vastly different. I’m not complaining about studios that put in that amount of ridiculous effort.

I’m complaining that these 20+ experiences from these other studios are all the exact same thing, and in some cases, just templates. For reference, I could without exaggeration, create these experiences in less than 5 minutes and the longest part of the process would be game maker loading.

I didn’t want to just call anyone out but here’s an example and I’m not even mad about this one as much as my next:


The only difference between these experiences is that each one has a different gun. Okay fair enough, at least it’s a unique experience and looks great.

But these next guys? Basically just uploaded a bunch of templates.
In Game Maker, this template is called “Space Ship”:

And here’s their experience “Hunt For The Missing Relic”, which btw there’s a part 2 and it’s the exact same.

So what’s the problem with this? Everyone is just encouraged to do the same thing. These guys made over 10,000 SAND each on this leaderboard alone. What’s to stop everyone from just doing this? And is this something we should want? Defend even?

The whole thing needs to be looked into. We spent a lot of time making our games, so did a bunch of other studios that I’ve known for a long time in this space. When we see things like this, it’s truly a slap in the face to all of us.

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@PeaJay Good morning.
We have an experience that was not presented into any Leader Board. Nor 1-2 week, nor this one. But we have over 200 visists and 70 hours. We also used spesial NFTs to boost exp, it is multiplayer and our first game, so it’s a NEW one.
Can you resolve a problem please? For both Leaderboards. 1-2 weeks and 3-4 weeks please. It’s pitty you miss us.

@PeaJay
We did not find our game as well.

You made good points. I think you’ve painted the picture correctly.

However, I feel like this is the never ending mindset TSB has. It’s exactly what bringing the quality down, moving backwards and not forward.

Personally, I’m not complaining about bots. It’s everywhere. It also seemed that the bot-filled ranking filter worked for everyone, too. So I guess, unspoken, majority preffered that.

I have no comments on what is a low quality game is. It’s subjective. So yes, you are right. Anyone can submit whatever game they created and fill lands.

But the way I see it, the problem is handling the data, and regulation. The computer will tell you what the data is. The person/s handling it has the responsibility towards it.

Imagine this, (for example) “millions of accounts registered billions of play time.” What’s your top 1 experience? “It’s uhmmm. Uh… 4 wolves in a map.”

— Side note. 4 wolves is an old TSB inside joke/meme. Not trying to offend anyone.

To my example above, it’s exaggerated but possible. Definitely not the metaverse you can be proud of. if we let things just be how they are right now, eventually there won’t be BC3 anymore. Just CC; Cheater’s Challenge 1.

The data will speak to you. Data should be run regularly internally. The data analyst should spot trends, questions it, raise flags, talk to people concerned for clarifications before the data becomes whole.

The data is there for people to be preventive not just reactive. That should be the gold standard but I dont see it. Everything has become reactive. It’s like you stab someone and say “sorry im still learning, here’s a band-aid” then you’ll repeat it anyway.

Tobincraft said something about long game jam and Tuschay on the application for the challenge. I think those make sense.

Whatever actions TSB will do next would paint its future and for me, id take it as a their statement if they just want numbers or a metaverse we can be proud of.

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My game is not in the list. Whyyyyy??? :sob: :sob: :sob: :sob: :sob:

@PeaJay i need your help :mending_heart:

Hey ColdCuts, thanks for that wholesome reply. Haha the 4 wolves joke got me, I think I understand what it means.

I guess so, when everyone was asking for LB to be a reflection of the analytics page, PeaJay did explain that a no filter ranking will look as such. So there’s probably not much they could do.

Once you start filtering numbers, I suspect even more questions and worst, suspicions may be raised as to whether double standards, favourtism or incorrect data pulling may have happened.

That and there’s the problem of having the rewards delayed, to which i’m sure the mob will also come at them.

I mean, if TSB had an army of data analyst, I’d think it’s doable. But I suspect it might not be such a huge team.

Just to clarify, I’m not here as pro TSB or builder. :rofl: I’m just here to say that I see 2 POVs. I see the objectives and difficulties from both ends, and that it seems whatever solution TSB/Builders seek, there’s a downside.

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Based on the replies above, looks like it is common issue.
I am also out of Leadearboard with 118 hours and 19 minutes average time.

My game also has 11 unique visits on the July 5, that means it should be presented on LB for week 1-2 as well, but is was not.

@PeaJay please check the game. Account is verified, used last version of GM, should be all right.

This is indeed a very strange and, at the very least, embarrassing situation for TSB. I don’t judge those Creators who used the method. I believe that if the BC design allows it, the issue lies in the BC design and not in the intention of the Creator.

But here’s something interesting here to us verify @PeaJay : :point_down:

Unintentionally, I am ranked 308th and 340th with published experiences for prototype testing. However, I only have two LANDs. Another experience, not listed on the Leaderboard, had no visits. And the two experiences that are on the Leaderboard come from the same LAND.

In other words, according to this initial evaluation of my case study, I believe that even with one LAND, you can do, what I’ll call here “Experience Grinding”, by making several different experience publications in other to rank some SAND.

So I’m just here to give the diagnosis and feedback, because I think this information, if confirmed, is important to the Community and TSB.

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Hahaha if this is true then I don’t even know what to say anymore.
Can you really just use one land and publish a bunch of experiences? :joy: :smiling_face_with_tear:
Thanks for the additional info Dankoyy. This is getting ridiculous.

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Apparently yes, but it’s necessary to have confirmation for sure.
In theory, it makes sense because the statistics are in the experience ID and not in the LAND. Anyway, it’s just my diagnosis and feedback.

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Hello Tuschay.
I am not a studio but only an enthusiast (thanks for the compliment).
You forget to say that the experiences I create give back part of the rewards to my community (30%). More for the “shooting” maps in a restricted community because I train future builders on voxedit and on game maker…
You forget to say that 55 contests are organized on these maps giving the possibility to win 2 LAND, 2 legendary weapons, 3 épik, 20 rare, 26 unco and 130 common.
You forget to say that the entire Origin set is to be won with weapon and shield, all this with the raffle system so that everyone has a chance.
You forget to say that hundreds of sand are also to be won with this same system.
You forget to say, it seems like you didn’t inquire, that this represents 2000 hours of work
because I work alone and for BC2 I didn’t take any vacations and my workspace contains thousands of assets made over almost 3 years, even if I deleted about 800…
You also don’t specify that I am the solo creator who offers the most rewards from my wallet and not just with BC2 rewards.
You are not the only one to have a community. It is not as large as yours given the great results, I would like us to avoid sullying it on a forum.
Thanks again for confusing me with a studio, for me it is the best compliment, it gives me motivation for BC3 that I am currently preparing Oo

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wow, my game is not listed even though I did everything right and have good player stats. I also launched another game but now I don’t know if they will show up in the list, hope you can help me. Here is the links
First Game https://www.sandbox.game/en/experiences/run-fight/b8904e3e-9ad3-4472-83bd-95c1127445f5/page/

New Game

Honestly, like I said, your experiences don’t even really make me that mad. You’re just exploiting a system that TSB has created. All the prizes you list are completely irrelevant as well to the point, but that’s great that you’re giving back.

The point is that they are all the same experience (albeit slightly different with a new weapon) and it’s allowed by TSB. Don’t hate the creator, hate the game. I totally get it.

For real, not meaning to discourage you. Great job on the assets and all the work you’ve put into the game, gun animations look great. But TSB needs to realize that this highlights a massive problem.

Again, it’s simple, why try making unique games that are each different from one another in gameplay, mechanics, concept, etc., when I can just make one game, duplicate it, change something simple, and then just tell players: hey you want some SAND? Jump into all 20+ of my experiences that are literally the same thing. I’d make WAY more with this model and the games would all be either boring or clones.

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@PeaJay


In the first two weeks, my games weren’t in the top rankings, and I thought I was doing something wrong or that I didn’t have enough players. Now, after spending a lot of money on marketing, I see that I’m not the only one whose game hasn’t appeared in the top rankings within a month, even though all the conditions to be there have been met…

I had talked about this type of systemic problem with Rémy who is responsible for the TSB MAP during a “Breakfirst Landowner Meeting” in Paris organized in the new premises. My small group and I had told him that we should perhaps organize BCs for the Studios and another one for the small creators. It is clear that it is normal that the studios can win bigger prizes because they do not have the same investment. It is also very clear for the small creators that it is useless to want to compete with the Studios, even with reward packs… He had answered me that TSB could not prevent the Studios if they participate in the “small BCs” and that they could not do anything if small creators pretended to be Studios… I did not know what to answer him, I think he is right…
I remain a big supporter of the first formula of the GMF, because it selects the creators on the skills and motivation. I had really put together a super serious file on the very long term, I would like to make it my job, even if it already takes up 100% of my time Oo
Unfortunately 48 hours later the GMF was closed (SAD). That’s the story of my whole life, when I arrive at the woman of my life with a bouquet of flowers, you can be sure that she got married the day before!
For the Shooting MAP I find that you are a little severe because a large part of the rewards go to mini creators that I try to “train”. I find that normal because 3 years ago I didn’t know how to turn on a computer to install Voxedit, there are people who helped me…
With luck what this will generate for me I could buy myself a new keyboard Oo

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Best of luck in the rest of the builders challenge and well done on the PVP map and the assets.

Like I said, it’s not you’re fault, you’ve just found a gimmick with your other 30+ games that TSB allows (maybe it’s harsh to call it an exploit, but that’s what I see it as).

All the best, truly mean that. Keep creating, you do have great talent with those animations.

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I checked the forum and was shocked to see that my game isn’t on the leaderboard, but I see that the previous commenters have already described the situation. Please check my game as well: https://www.sandbox.game/en/experiences/sandy-racing/0a69e66a-e8e7-4bad-9b64-95783f520d7b/page/ It has 800 visits, yet it’s not on the leaderboard, even though there are many other games listed with fewer players.