Slide Component: best practices

:desktop_computer: Game Maker version: 0.10.9.0
:grey_question: Item: [MP Slide Component]
:speech_balloon: Request Type: [Question, Discussion]

Hello all!

I am trying to use the Slide Component but it’s not be smooth when sliding (jitter when pressing Left and Right while sliding over multiple slide assets in a row) and any drop angle I set the slide to (8 Degrees, 15 Degrees, 50 Degrees) results in the avatar trying to walk on the slide or the running sfx playing.
What size asset makes a good slide piece? (We have tried 3 and 5 blocks length and boh have the same jitter problem)

Any suggestions on slide building, link to a video or tutorial would be grand.

Thank you,

Nathan

1 Like

hi there. Welcome
not very clear on where the jitter ocurs maybe a shot video clip of what your building?
Does it happen in map or the “tab-in” on game-maker or draft gallery?

usually if the slide as has a large surface(like a carpet) and the surface of the various assets are flush (completely) it is usually ok.

Hello thank you for your reply.

I have attached a video of the slide.

The slide section in the video is tilted at 45.42 degrees and all sections are flush together.

I have another slide in the experience that is tilted at 15 degrees and I still have jitter issues.

I am testing in Gamemaker in edit mode.

Thank you,

Nathan Jija

Untitled video - Made with Clipchamp (9)

2 Likes

Hey @RealityPlusStudio

Try using larger and flat assets. A good example is the basic asset called “NFT frame 256x128”

image

Let me know if you encountered the same problems with it.

1 Like

hmm. thinking off the bat. the slide is too steep…

its not so much a jitter between various road plates.

it… feels like GM is swapping between the slide-fwd and slide-side “animations” due to the degree of the slope… that is causing the avatar to fall to fast.
GM is trying to swap slide-fwd when avatar is descending.
while the player is trying to angle it so GM swap the side-slide.
this results in what you see here.

maybe consider less steep gradients? or like a “tube shaped” slide so the player is pushed to the center of the slide by the sides of the slide

(nice looking experince by the way. love the stuff falling. rember to test in drafts and on the map. the FPS can differ from tab in)

2 Likes