Rotation and movement

As a creator in The Sandbox, it is currently too difficult to move and rotate objects. In fact there are no good rotation and movement tools in the game maker
I suggest adding the following to the behavior:

  • Local and global movement tool along axes
  • Rotation around axes
    These movemenrs and rotations can be continuous or with a specific value.
    If this request is met, we can create amazing mechanics like spinning gears instead of animation, simple vehicles and etc.
3 Likes

Agree.

I still can’t believe we don’t have a proper rotation mechanism—bird behavior doesn’t count!

We used to have the speaker for rotation as a workaround, but it became very limited after its behavior changed.

3 Likes

This behaviour has been added in 0.11 :slight_smile:

5 Likes

Thank you Cyber, this is great :+1::star_struck:

2 Likes

Fortunately, GameMaker has added better support for rotation. I recommend implementing a movement behavior rather than relying on the basic platform object. The primary advantage is that a custom component can ensure the object’s origin (pivot point) translates and rotates with the object itself. In contrast, the basic platform’s pivot remains fixed at its initial world coordinates, causing unintended behavior when the object rotates.