CATALYSTs update and feedback request

:fire: ONE NFT PER EXPERIENCE ISSUE

@TSBCreators I am concerned about a very important situation associated with Catalysts, which is the use of only one NFT per Experience. I believe this should be reviewed and very well communicated to the community, given that the community now has the potential to create their own projects and collections using Catalysts.

Now that the Catalyst is active, allowing only one NFT per Experience puts a lot of scarcity pressure and turns the NFT into a usage permission rather than ownership. This functionality does not allow for the scaling of game production using Marketplace assets and contributes to the continuation of the system using Voxel Artists in a freelance mode.

It is important to highlight that, although the idea for โ€œone NFT per experienceโ€ seems very good.

TSB: โ€œWow, how about we limit it to one NFT per Land, so people have to buy 10 times the amount of NFTs to place them on their 10 LANDs.โ€

In reality, it becomes:

UGC: โ€œOops, I am not going to buy 10 NFTs to place them on my 10 LANDs, I will hire a Voxel Artist, and besides sending me the voxel file, I can place it on as many Lands as I want.โ€

In other words, it is a solution that generates more problems.

One NFT per experience is a gear blocker for the community today. I have made more than 25 purchases of community NFTs and my own collection of Numpads. It is a complete chaos to manage these assets with this limitation. Basically, there is no reason for me to buy more LANDs if I donโ€™t have assets to use.

This concern is also opened at TSB DAO FORUM
[Removing the '1 asset per experience' requirement - SIP Ideas - The Sandbox DAO]

Eagerly awaiting the response regarding this important issue.

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