📝 Survey: Help Us Level Up Game Jams!

Hey there jammers,

We’ve been making good progress on our Game Jams, and it’s awesome to see so many of you enjoying the ride.

But we also know there’s always room to make things even better—because who doesn’t love a good upgrade? :video_game:

Whether you’ve been rocking our Game Jams for a while or you’ve just joined the party, your feedback is what helps us fine-tune the experience. What’s been hitting the right notes for you? Is there something that could use a little tweak? We want to hear it all!

Why Your Input Matters: Your insights help us figure out what’s working and where we can improve. We’re all about making Game Jams more fun, creative, and rewarding, and your feedback is the secret ingredient. :test_tube:

What’s in the Survey: Our survey is quick, easy, and packed with questions that get to the heart of your experience. It’s your chance to tell us what you love and what could be better. :writing_hand:

Let’s Keep the Conversation Going: After you take the survey, why not drop a comment here to get the conversation going? We’d love to hear more from you—whether it’s questions, ideas, or just a good chat with fellow creators… If you don’t mind us listening in. :ear:

Let the feedback begin :raised_hands:

Take the survey here!

4 Likes

I recall TSB mentioning they’ve allocated 100,000,000 SAND for the next 4 years or so for the Builder Challenge (BC). Given this substantial budget, we could explore the possibility of hosting an additional, more extensive Game Jam every quarter. This event could feature a prize pool comparable to the BC’s, making it a significant attraction for creators and developers.

To enhance the impact and fairness of future Builder challenges, I propose transforming them into large-scale Game Jam competitions. These events could span 2-3 months, rather than the current 3-week format. This extended timeframe would allow for more complex and polished projects to emerge.

For instance, if we consider a prize pool of 1.5 million SAND, we could distribute it more equitably among the top 100 experiences, rather than concentrating it among just 10 or 20 winners. This approach would encourage broader participation and recognize a wider range of creative efforts.

To maintain the integrity of the competition, it’s crucial that we implement a stringent judging process. I strongly recommend that judges have no direct affiliations with any participating studios or creators. This separation would help ensure impartiality in evaluations and maintain the credibility of the competition.

By implementing these changes, we could create a more inclusive, fair, and exciting event that truly showcases the diverse talents within our community.

1 Like

Hey TobiNCraft,

Thanks for your input,

First I will make a clear distincion between Game Jams & Builder’s Challenge. It’s 2 separated activations directed to creators but with separated team, budget & goals :

When the Game Jams focus on creating the best experiences using the latest Game Maker feature, the Builder’s Challenge is more focused on engaging players inside your experiences. So different things that I think are quite complementary since you can use a Game jam entry for the Builder’s Challenge.

In summary the main point of the Game Jam is to create when Builder’s Challenge is about creating a community around your creation & engage it. Both are important to become a successful creator.

Now that this distinction is made and explain why we won’t replace one format by the other or exchange budgets, I hear your feedback that were also done by other about :

  • Having other GJs formats, that could be longer with more creative freedom
  • Having a better repartition of rewards between winners

About the Judging process, I can already assure that the voting panel have no affiliations with any participating studios or creators. It is verified and it’s part of the contract that is signed between The Sandbox and them.