:gm: Begin Game Maker Series: 4 - Set Object Actions

Are you new to Game Maker, or feeling stuck?

:jigsaw: Our new Begin Game Maker learning series can help you piece together the bigger picture.

  • 8 videos (1 hour total)
  • Learn key concepts at your own pace
  • Practical hands-on experience building useful logic
  • Docs, videos, livestreams, and forum posts linked for support

Full resources :arrow_right: Creator Portal


Begin Game Maker

4: Set Object Actions

:yellow_circle: MEDIUM

Bring objects to life with AI-driven behaviors.

  • Learn how NPC behaviors work
  • Target decision making with tags
  • Test changes that occur during play
  • Customize NPC behaviors for an interactive system


:heavy_plus_sign: Relevant Resources

Tags

Set an object’s identity tags to customize actions and interactions. This is an important part of using logic in Game Maker, which starts with the next activity.

Behaviors

There are many more behaviors than what is included in this activity. See this page for a summary and general uses for all behaviors.

Behavior & Component Parameters

Learn about different parameter types built into behaviors and components so it’s easier to customize logic.

Properties Panel

Find more information about an object, including location, rotation, physics, and logic (behavior and components).
Learn to use the Properties panel to view permanent and customizable aspects of a selected object or group of objects.

Storyboard

Organize your game flow with some simple sketches. We recommend some useful tools.


Community Ideas & Support

This forum post is your space to ask questions and share ideas about the topics included in this resource. Post your comments below!