:gm: Begin Game Maker Series: 2 - Build with Blocks

Are you new to Game Maker, or feeling stuck?

:jigsaw: Our new Begin Game Maker learning series can help you piece together the bigger picture.

  • 8 videos (1 hour total)
  • Learn key concepts at your own pace
  • Practical hands-on experience building useful logic
  • Docs, videos, livestreams, and forum posts linked for support

Full resources :arrow_right: Creator Portal


Begin Game Maker

2: Build with Blocks

:green_circle: EASY
Continue with basic controls for editing to begin terraforming.

  • Control the camera
  • Use the Library to find blocks
  • Use controls to place and remove blocks
  • Modify brush shapes for different terraforming/building purposes


:heavy_plus_sign: Relevant Resources

Using Blocks

Blocks can be used to create terrains and buildings, and they can be set to have different physical and visual properties.
Comparison of Blocks

Scale and Land Use

LAND is the basic unit of measurement for Experiences. Learn more about what 3D interactive content can fit into one or more LANDs.

3D Shape: Concept & Blockout

Make a rough base map before you build to save time. VoxEdit is an excellent tool to create a mini version of your map first. Building with blocks is similar to building with voxels.

Once you’ve worked out the use of 3D space in your concept, begin the blockout of the Experience. Focus first on shape and a few base colors. At this point, builders only add very large assets that shape the world.

Blockout Aesthetics

Color variation and careful use of textures can make your blockout attractive, but not distracting from gameplay. Use these specific recommendations or come up with your own palette.


Block recommendations


Community Ideas & Support

This forum post is your space to ask questions and share ideas about the topics included in this resource. Post your comments below!

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